﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;

namespace Clase20120627
{
    class Emitter
    {
        Vector3 pos;
        Texture2D tex;
        float flow;
        int delay;
        Vector3 diection;
        Vector3 spread;
        Color col;
        float lifetime;
        bool enabled;

        void update(int dTime)
        {
            lifetime -= dTime;
            if (lifetime <= 0)
            {
                enabled = false;
            }
            else
            {

            }
        }

        void spawnParticle(Vector3 position, Vector3 direction, Texture2D tex, Color col, int life)
        {

        }
    }
}
